Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: Absolutely the game requires it, performance each match requires it. Providing a frame, any frame, that compensates for a lack of investment in any role is the worst idea possible. You're decrying people's failure in perf...
- by R F Gyro - at 2015.09.18 21:37:00
|
2. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Boot Booter wrote: You could argue that making a logi only able to use one equipment at a time makes said role more challenging. A logi would then need to decide what's best for the team at every given moment rather than throw, forget, and rep....
- by R F Gyro - at 2015.09.18 17:01:00
|
3. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: Core skills. Ah, OK. But that's only true if the game requires it. A useable logistics starter suit would be all that is needed to solve that. el OPERATOR wrote: I should also add experential role knowledge, but thats ...
- by R F Gyro - at 2015.09.17 21:49:00
|
4. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: The passive investments aren't there. Liability>Benefits Although all things being equal on day-one its not going to make a ton of difference. Once they're out of that Academy tho.... Sorry, I don't follow. What do you ...
- by R F Gyro - at 2015.09.16 22:04:00
|
5. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: There's no way a day-one char is doing anything even remotely close to worthwhile logistics. Why not? Why can't a day-one logi provide worthwhile support to a bunch of day-one slayers? I'm genuinely interested in the answ...
- by R F Gyro - at 2015.09.16 20:39:00
|
6. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: Bear in mind I'm the guy who when the CPM survey went out on improving logis one of my first points was to make the frames a Dropsuit Command level 5 unlock, to limit the riffraff. I'm a **** like that. I'm not sure I'd su...
- by R F Gyro - at 2015.09.10 21:55:00
|
7. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: Which is why there's different modes with maybe not different "tiers" specifically but largely different mentalities on the part of the players in those modes. And this spread of mentalities is a product of and testament to ...
- by R F Gyro - at 2015.09.08 22:24:00
|
8. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: Productive Logis don't just slap a beam on someone and follow them, they constantly establish, use, maintain and if need be relocate the support infrastructure their team is relying on to be able to Tactically approach the ch...
- by R F Gyro - at 2015.09.07 20:17:00
|
9. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
So, to summarise the responses... 1 valid - but fixable - criticism (you can't resupply yourself) 2 mindless ad-hominem attacks (ignored) 1 "it makes it more difficult" (that's the point) 2 "its not as bad as it used to be" (beside the point) 1 c...
- by R F Gyro - at 2015.09.05 20:26:00
|
10. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Please replace passive equipment that you just drop and leave (nanohives and uplinks) with items that need to be actively used. Uplink beacons, allowing players to spawn on your own location to replace drop uplinks. Alternatively, require drop up...
- by R F Gyro - at 2015.09.04 20:30:00
|
11. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
For equipment slot progression my preference would be 3/4/4 (std/adv/pro). I'd be happy to see the primary weapon slot removed, if "carbine" versions of the three main rifles were introduced; sidearm slots, less range, less damage. For more radi...
- by R F Gyro - at 2015.05.30 15:27:00
|
12. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
I think the first thing is to dramatically reduce the number of star systems that battles are fought in at any point in time, and the sides in the battles. There should be just a handful of wars going on at any point in time. Each war should be i...
- by R F Gyro - at 2015.03.23 19:39:00
|
13. [FEEDBACK] I'm going to say it, - in Feedback/Requests [original thread]
I personally believed that CCP Shanghai made a classic software development mistake back in 2011/12 and focussed on features rather than quality. In doing this they created a massive problem for themselves, which really manifested itself around th...
- by R F Gyro - at 2014.04.08 12:37:00
|
14. should we remove handheld scanners? - in Feedback/Requests [original thread]
I agree with Kig - removing content is a bad idea. Don't remove them, just make them less effective. They should scan instantly then take a second or so to process the results before displaying. This would get rid of spin-scanning, and the info y...
- by R F Gyro - at 2014.02.09 15:43:00
|
15. [Suggestion] Dust battles result in of stuff spawning in Eve - in Feedback/Requests [original thread]
Meee One wrote: R F Gyro wrote: well, that's a resounding "meh" from the community I personally don't know Eve too well,sooo +1? As long as it creates more gamemodes. It won't create new game modes directly, but it creates a reason for...
- by R F Gyro - at 2014.02.07 10:40:00
|
16. [Suggestion] Dust battles result in of stuff spawning in Eve - in Feedback/Requests [original thread]
well, that's a resounding "meh" from the community
- by R F Gyro - at 2014.02.06 23:41:00
|
17. Do we have a Lag Compensation issue? - in Feedback/Requests [original thread]
How would lag compensation give an advantage to players with more lag? As I understand it, all it would do is let the server register a hit based on where the client thought the target was at the time they fired, rather than where the server t...
- by R F Gyro - at 2014.02.06 21:40:00
|
18. [Suggestion] Dust battles result in of stuff spawning in Eve - in Feedback/Requests [original thread]
(warning, Eve-side knowledge required) After a battle, the player at the top of the leaderboard for the winning team gets a bookmark to a new mobile structure that spawns somewhere near the planet in Eve. They can assign that bookmark to any Ev...
- by R F Gyro - at 2014.02.06 20:18:00
|
19. [Suggestion] Medium Ground Vehicles - in Feedback/Requests [original thread]
"Smite" Amarr Mobile Weapons Platform (MWP) Slighly tougher (in EHP) than a LAV. One seat only, with a single large turret. Would be great if large beam laser turrets are introduced at the same time, but would be OK with the current turrets in t...
- by R F Gyro - at 2014.01.18 11:57:00
|
20. [request] player balance interaction - in Feedback/Requests [original thread]
Yep, I like the idea of in-game ratings. +1 Also, how about... Rate your battle On the end-of-battle summary screen players rate the battle (1 to 5 stars) on how much they enjoyed it. This is primarily for CCP's benefit; they can see what batt...
- by R F Gyro - at 2014.01.18 11:06:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |